After running into each other after years apart, two friends look back on growing up in a small town.
Heroes in their childhood, four friends are reunited by tragedy years later. Only one recalls their exploits, and he sets out to reclaim their glory.
When the world is falling apart it calls upon the best humanity has to offer; those that bring out the best of others and would sacrifice themselves for the common good. These guys are not those guys.
Audrey's not quite on track at 24. She has the job she wanted, but it's not what she expected; she's in a town she knows, but it's not one she loves. Falling apart at the seams, she's doing everything to keep it together. She's heard of the mid-life crisis, but never the quarter-life disaster. It doesn't help that she has student debt that's going nowhere, a love life that's at a standstill... oh and there's those radioactive goblins and missing kids. Does anyone have a drink?
On their way to repair a damaged astrobiology ship, a small group of engineers get stranded on Callisto. With a base nearby and on the busiest trade route in space, survival should be easy. Right?
Whatever happened to all those missing children, anyway?
Everyone's read one, or seen one - the Narnia's, the "other-world" stories. Yet what are the odds that a kid could truly go on such an adventure and get out unscatched? What if they aren't the chosen ones?
A young army officer attempts to take over the country.
Four factory workers are forced into a conflict they had hoped to avoid. Forced to question their own humanity, they discover the conflict is more personal than they ever could have imagined.